Weapons can also be thrown to stun foes-especially useful when time is against you. Each area starts John off with two 15-round magazines, which I quickly expended. The hitman’s toolkit comes fitted with an assortment of lethal techniques. And let’s not forget the work being put in by the soundtrack’s roaring guitars and slick synths in bringing these environments to life. Accompanied by a bold, but non-disruptive color palette, the game accomplishes its sleek, neo-noir look while effectively communicating vital information to the player. On this front, John Wick Hex strikes a perfect balance between flashiness and function with its cel-shaded, minimal visuals. Yet, presentation is a John Wick staple-visual flair is in its DNA. These story bits are careful to stay out of the way of the player’s blood-fueled rampage, as do the visuals. Between each one, players get to enjoy Troy Baker reminding everyone how cool he is before jumping back into the fray. To rescue Winston and Charon, the player, as John, has to shoot through seven areas broken up into 6-7 levels each. Eagle-eyed John Wick is a focused man and no less is expected of the player, especially if they plan on taking down the nefarious (and incredibly suave) villain known as Hex, voiced by Troy Baker. What John Wick Hex has chosen to capture is the tense moment-to-moment decision-making that naturally comes with putting yourself in the line of fire. Don’t let the stigma of tie-in video games keep you away from one of the year’s best tactics titles. How, many will wonder, can this deceptively slow, low-energy tactics game hope to compete against a two-hour date with Wick at the movie theater? Leave it to the cinematographers and stunt coordinators for explosive on-screen chaos, but for an authentic experience in the shoes of the stylish hitman extraordinaire, trust in Mike Bithell and his team at Bithell Games. At first glance, John Wick Hex is everything you don’t want in a game starring the new old face of American action cinema.
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